


Regular cars generally travel to and from work and shops. Try to learn what types of traffic need to do what.You can examine what they're up to using the inspection tool. Every vehicle in the game has a purpose.Try to keep cargo train lines separate from transportation ones, because even trains can get congested.Build cargo train stations to reduce the flow of industrial traffic.Industrial zones tend to generate trucks, so banning them from certain areas can help force specific vehicles towards designated roads if they're trying to access the highway to export goods.You can restrict districts to only allow vehicles for residents and local businesses, or ban heavy vehicles altogether. This way, you can use the inspection tool (switched to district mode by pressing "Y") to set traffic policies that help manage flow. Segregate your city by residential and industrial zones.Aim to keep your roundabouts large, because smaller ones can get clogged very easily. Highways are the best for traffic flow, because they don't spawn traffic lights unless other roads intersect them.Soon, there will be a huge influx of traffic into your city, at which point you may need roundabouts. Don't expect to keep your highway connection intact for very long.This allows you to see your power grid, traffic status, water supply, and more. On the top menu, use "Y" to access the "Info Views" frequently.This allows you to set taxation policies for specific districts, rather than globally. Use the district painter to set up districts, then use the inspector tool (furthest left), then press "Y" to change it to the district inspector tool.Press the "View" button to hide the UI (great for screenshots) and press the "Menu" button to save your game and access options.The right and left bumpers are generally used to switch between tabs within a menu, such as types of roads and types of decorations.Pressing the right stick shows tooltips for each menu item, which can be incredibly useful to help learn the game.Pressing the left stick pauses the flow of time, this can be useful in a crisis.The left and right triggers zoom in and out of the map.This can be handy for removing specific elements from complex, layered infrastructure setups. You can use this to remove any object at the top level, but while in any of the specific menus (building roads or train tracks) it will become contextually bound to the current building type. It will allow you to cycle backward through menus and cancel current tools.
